#ifndef SOUND_H
#define SOUND_H

#include <QObject>
#include <phonon>
#include "cash.h"

using namespace Phonon;

class SOUND_POWER : public QObject
{

    Q_OBJECT

    MediaObject *music;

public:

    explicit SOUND_POWER(CASH *cash, QString path, QObject *parent);

    void Play_Now();

    ~SOUND_POWER();

signals:

    
public slots:

    void Stop();

    void Play_Now_Slot();
    
};

#endif // SOUND_H
